InteraXon will be demonstrating two new application concepts for their EEG-based thought-controlled computing technology at The Consumer Electronics Show in Las Vegas.
The company will be debuting a thought-controlled version of the award-winning ZenBound 2 iPad game, as well as a brainwave-powered 3D environment created in collaboration with cutting-edge Canadian artist Alex McLeod.
“Brainwave-based technologies are finally reaching the marketplace, and we believe that this year’s CES will be a watershed moment for thought-controlled computing," said Ariel Garten, InteraXon's CEO.
InteraXon first garnered worldwide acclaim for creating the world’s largest thought-controlled computing installation during the 2010 Vancouver Winter Olympic Games, and followed it up with the demonstration of the world’s first thought-controlled in-flight entertainment system. Taking the technology to the palm of your hand, InteraXon has partnered with SecretExit, the developer of successful app Zen Bound 2. The collaboration highlights the company’s ability to connect existing games and technologies with the power of thought-controlled computing.
“Zen Bound 2 was a natural fit for us,” explains creative director Pantea Razzaghi. “The game aligns with so many of the core strengths of our technology. It highlights how our technology can add a new dimension of interactivity and engagement to an already superb application. Bringing thought-controlled applications into the mobile space also represents an exciting step forward for the technology.”
For the 3DTV experience, InteraXon turned to Alex Mcleod, a rising star in the Canadian art world. Mcleod uses 3D modelling techniques to create hyperrealistic virtual environments. His work has been displayed in galleries from New York to Sao Paolo to Barcelona, and was featured on Kanye West’s blog in late 2009.
Working with McLeod, InteraXon engineers created a truly immersive 3D world that reacts to a user’s mental state. InteraXon’s CTO Chris Aimone, explains “The interaction highlights the diversity of experiences that are possible within thought-controlled computing and represents the first step towards fully immersive virtual worlds that react to your very thoughts.”